You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156 [CL 16163576 by aurel cordonnier in ue5-main branch]
64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
using System.IO;
|
|
using System;
|
|
|
|
public class AVEncoder : ModuleRules
|
|
{
|
|
public AVEncoder(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
// Without these two compilation fails on VS2017 with D8049: command line is too long to fit in debug record.
|
|
bLegacyPublicIncludePaths = false;
|
|
DefaultBuildSettings = BuildSettingsVersion.V2;
|
|
|
|
// PCHUsage = PCHUsageMode.NoPCHs;
|
|
|
|
// PrecompileForTargets = PrecompileTargetsType.None;
|
|
|
|
PublicIncludePaths.AddRange(new string[] {
|
|
// ... add public include paths required here ...
|
|
});
|
|
|
|
PrivateIncludePaths.AddRange(new string[] {
|
|
// ... add other private include paths required here ...
|
|
});
|
|
|
|
PrivateDependencyModuleNames.AddRange(new string[] {
|
|
"Engine",
|
|
"nvEncode"
|
|
// "Amf" // TODO waiting on cross platform Amf encoder
|
|
});
|
|
|
|
PublicDependencyModuleNames.AddRange(new string[] {
|
|
"RenderCore",
|
|
"Core",
|
|
"RHI"
|
|
// ... add other public dependencies that you statically link with here ...
|
|
});
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(new string[] {
|
|
// ... add any modules that your module loads dynamically here ...
|
|
});
|
|
|
|
if (Target.Platform == UnrealTargetPlatform.Win64)
|
|
{
|
|
// d3d to be able to use NVENC
|
|
PublicSystemLibraries.AddRange(new string[] {
|
|
"dxgi.lib",
|
|
"d3d11.lib",
|
|
"d3d12.lib",
|
|
"mfplat.lib",
|
|
"mfuuid.lib"
|
|
});
|
|
}
|
|
else if (Target.Platform == UnrealTargetPlatform.Linux)
|
|
{
|
|
PrivateDependencyModuleNames.Add("CUDA");
|
|
}
|
|
|
|
// TEMPORARY: set this to zero for all platforms until CUDA TPS review clears
|
|
PublicDefinitions.Add("WITH_CUDA=0");
|
|
}
|
|
}
|