Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudio
Andrew Grant 90d0d3032d Fixed two cases where blocked directories in ExcludedIncludePaths in BuildConfiguration.xml weren't always followed.
1) If the user specified a path as Bar\ then "Foo\Bar" would still be allowed (but not Foo\Bar\File.h) due to the trailing directory slash.

2) Code that deals with platform specific includes (ALiasedFiles) would omit the included file but still include the path in the AdditionalIncludeDirectories entry

#review-16240187 @andy.firth
#jira nojira
#preflight 6095b7c726ed4f0001615079

[CL 16240409 by Andrew Grant in ue5-main branch]
2021-05-07 18:42:13 -04:00
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