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AGXRHI is starting out as a clone of MetalRHI, but will be refactored and overhauled with several goals in mind: - Reduce/Eliminate technical debt - Substantially improve readability and maintainability - Introduce clear layers for platform independent vs dependent code - Reduce memory footprint and generally improve memory usage - Remove legacy concepts (like manual reference counting) and enable better integration with platform tools - Implement newer and more modern features provided by Metal (such as ray tracing and enhanced command buffer debugging) - Target/tune the software architecture and API usage for performance on Apple designed GPUs #rb jack.porter, richard.wallis #jira none #fyi lukas.hermanns #rnx [CL 16225160 by will damon in ue5-main branch]