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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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32e893af72ceb3fa2c874c28b5cd6bc8a4220f63
UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis
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Martin Ridgers a50347235f If a partial packet arrives and we know about the thread, we're expecting more data and can just append the partial packet we received. If we do not know about the thread the packet is fore, then we've late-joined and the packet we've just received is dependant on previous data that was discarded prior to connect. In that case we'll discard the packet.
#rnx

[CL 16247692 by Martin Ridgers in ue5-main branch]
2021-05-10 09:17:16 -04:00
..
Private
If a partial packet arrives and we know about the thread, we're expecting more data and can just append the partial packet we received. If we do not know about the thread the packet is fore, then we've late-joined and the packet we've just received is dependant on previous data that was discarded prior to connect. In that case we'll discard the packet.
2021-05-10 09:17:16 -04:00
Public/Trace
Added a EventData.GetSize() method to report the size in bytes of a traced event to the curious.
2021-04-26 03:35:01 -04:00
TraceAnalysis.Build.cs
Moved ASIO defines to the correct .Build.cs script.
2020-02-07 08:41:38 -05:00
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