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UnrealEngineUWP
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32e0736f6eff334f7cf0973ecd3fe3986eae31d0
UnrealEngineUWP
/
Engine
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josh engebretson
32e0736f6e
Horde: Fix for artifact model root files
...
#rnx #skipci [CL 29939039 by josh engebretson in ue5-main branch]
2023-11-27 13:22:51 -05:00
..
Binaries
Upgrade CSV tools to .NET core 6. Includes various required fixes for decompression, json reading, graph component hash generation and exception handling. Performance is better than .Net Framework.
2023-11-20 08:04:34 -05:00
Build
Imath: remove source and build products for old 3.1.3 version
2023-11-27 11:33:06 -05:00
Config
DDC configuration changes for ZenLocal and ZenShared to take advantage of the ServerID functionality. Also moves the Cloud node from a "Default" ServerID to a "Cloud" one.
2023-11-27 12:29:57 -05:00
Documentation
Documentation for build tools
2023-11-22 00:50:34 -05:00
Extras
Remove excess }
2023-11-26 04:01:58 -05:00
Platforms
/VisionOS
OXRVisionOS mtlpp removal
2023-11-17 11:16:19 -05:00
Plugins
Add fix for PostExecuteInput types (i.e. triggers) throwing an assert when dynamically connecting a new owner to a referenced graph from attempting to rebind a read only data reference to a writable one.
2023-11-27 12:58:53 -05:00
Programs
Update UnrealGameSync to add an option to compile LiveLinkHub
2023-11-23 10:09:22 -05:00
Shaders
Move INVARIANT definition from the D3D header to Platform. This applies the definition to all platforms except the ones that override it. Originally submitted as CL 29803999, later reverted until a HLSLcc problem was fixed in CL 29886548, and now resubmitted.
2023-11-27 12:26:47 -05:00
Source
Horde: Fix for artifact model root files
2023-11-27 13:22:51 -05:00