Files
UnrealEngineUWP/Engine/Source/Runtime/Windows
christopher waters 56bc1c51f1 Switching FRHIResourceInfo::Name to be FName instead of FString to prevent excessive allocations.
Adding usage text to rhi.DumpResourceMemory.
Tweaking rhi.DumpResourceMemory output to be more explicit with the number of items shown.

#jira none
#rb kenzo.terelst
#preflight 60917d13a370e100017d3813

[CL 16197762 by christopher waters in ue5-main branch]
2021-05-04 15:12:36 -04:00
..