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UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private
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aurel cordonnier 50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
..
AnimNodes
Backing out CL 16112742
2021-04-27 05:25:49 -04:00
BoneControllers
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
RBF
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
AnimationCustomVersion.cpp
…
AnimCustomInstanceHelper.cpp
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
AnimGraphRuntimeModule.cpp
…
AnimGraphRuntimeTrace.cpp
Anim node data/compiler refactor
2021-04-22 04:57:09 -04:00
AnimNotify_PlayMontageNotify.cpp
…
AnimSequencerInstance.cpp
Sequencer: NLA fix for child bone rotations
2020-10-27 19:09:18 -04:00
AnimSequencerInstanceProxy.cpp
Anim node data/compiler refactor
2021-04-22 04:57:09 -04:00
CommonAnimationLibrary.cpp
…
KismetAnimationLibrary.cpp
Move CalculateDirection to KismetAnimationLibrary
2021-02-17 07:22:39 -04:00
PlayMontageCallbackProxy.cpp
…
SequencerAnimationSupport.cpp
…
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