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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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32bbd90085d97ff232d260023dfd98b0df4fe50d
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier/Private
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aurel cordonnier 50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
..
Cache.h
…
MeshSimplify.cpp
Fix simplifier crash due to duplicate triangles. There were so many that a single edge collapse removed >100 triangles. Now checks for duplicates after every collapse so they don't accumulate.
2020-11-24 22:27:30 -04:00
MeshSimplify.h
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
MeshSimplifyElements.h
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MeshTessellate.h
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Quadric.cpp
Fixed Nanite holes which were due to inversion penalty being scale only. When error is zero or near zero like an edge on a flat plane, triangle inversion is also likely and the penality for it doesn't help if it's a scale.
2020-11-23 20:45:39 -04:00
Quadric.h
Fixed Nanite holes which were due to inversion penalty being scale only. When error is zero or near zero like an edge on a flat plane, triangle inversion is also likely and the penality for it doesn't help if it's a scale.
2020-11-23 20:45:39 -04:00
QuadricMeshReduction.cpp
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
SimpVert.h
…
UnrolledLinkList.h
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