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32bbd90085d97ff232d260023dfd98b0df4fe50d
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private
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dave hunter b2c7ef5a31 Remove UE4 references
This removes a variety of low-risk UE4 references.

#jira UE-112113
#rb will.damon

[CL 16023965 by dave hunter in ue5-main branch]
2021-04-15 14:09:49 -04:00
..
Linux
Update Icons and rebuild UnrealVersionSelector for Linux
2021-04-06 09:53:19 -04:00
Mac
Remove UE4 references
2021-04-15 14:09:49 -04:00
Windows
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
DesktopPlatformBase.cpp
- Added warnings about failure to run UBT
2021-04-13 13:05:40 -04:00
DesktopPlatformBase.h
Fix UE4 projects saved in custom locations not being found by the UE5 project picker
2021-04-02 11:58:10 -04:00
DesktopPlatformModule.cpp
- Sety an env var in DesktopPlatform so that children processes know it's being run from an unreal process (UE_DesktopUnrealProcess=1)
2020-10-15 16:20:48 -04:00
DesktopPlatformPrivate.h
…
DesktopPlatformStub.h
…
PlatformInfo.cpp
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
TargetReceipt.cpp
Fix needing to manually enable building when launching projects from installed engine builds. Rather than relying solely on the engine promoted flag to determine whether a target should be built, we now check for the presence of a matching target receipt with the correct version information. If it's present, we don't trigger the build.
2020-03-30 21:37:35 -04:00
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