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This only includes the functionality required to create a build definition, and does not include the functionalty required to execute a build from the build definition. #rb Zousar.Shaker #rnx #preflight 608cf5ef7343ea00016e58f4 [CL 16183533 by Devin Doucette in ue5-main branch]
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/StringFwd.h"
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class FCbObject;
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namespace UE::DerivedData { class FBuildDefinition; }
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namespace UE::DerivedData { class FBuildDefinitionBuilder; }
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namespace UE::DerivedData
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{
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/**
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* Interface to the build system.
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*
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* This is only a preview of a portion of the interface and does not support build execution.
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*/
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class IBuild
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{
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public:
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virtual ~IBuild() = default;
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/**
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* Create a build definition builder.
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*
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* @param Name The name by which to identify this definition for logging and profiling.
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* @param Function The name of the build function with which to build this definition.
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*/
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virtual FBuildDefinitionBuilder CreateDefinition(FStringView Name, FStringView Function) = 0;
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/**
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* Load a build definition from compact binary.
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*
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* @param Name The name by which to identify this definition for logging and profiling.
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* @param Definition An object saved from a build definition. Holds a reference and is cloned if not owned.
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* @return A valid build definition, or a build definition with an empty key on error.
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*/
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virtual FBuildDefinition LoadDefinition(FStringView Name, FCbObject&& Definition) = 0;
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};
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} // UE::DerivedData
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