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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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32812fda7fda07524f64d59cd6fc951833c6802d
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
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jeannoe morissette 279e3fe462 VulkanRHI: Add Vulkan_1_3 support for shader compilation. (WIP towards VULKAN_SM6)
#fyi laura.hermanns, carl.lloyd
#preflight 641b05eb32723d4a200be648
#rnx

[CL 24747522 by jeannoe morissette in ue5-main branch]
2023-03-22 10:40:26 -04:00
..
Private
VulkanRHI: Add Vulkan_1_3 support for shader compilation. (WIP towards VULKAN_SM6)
2023-03-22 10:40:26 -04:00
Public
VulkanRHI: Add Vulkan_1_3 support for shader compilation. (WIP towards VULKAN_SM6)
2023-03-22 10:40:26 -04:00
ShaderCompilerCommon.Build.cs
[shaders] use ImageGetDigestStream for hashing DXC DLLs (to exclude signature/certificate data) instead of hashing the entire binary. This allows us to get the same version # for both signed and unsigned DLLs, and so fixes recompilation of shaders on initial startup of packaged release builds. Hashing was changed to xxhash which provides an iterative hashing API as required by this change (cityhash does not have such an API).
2023-02-08 16:13:26 -05:00
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