Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
3268ee32f6d59121a6aaef7fd911addcba2db9c9
UnrealEngineUWP/Engine
History
Sungjin Hong 3268ee32f6 #loc UE4DocKor
[CL 2675052 by Sungjin Hong in Main branch]
2015-08-31 22:01:37 -04:00
..
Binaries
…
Build
ParallaxOcclusionMapping: Added world coordinate option, fixed 1/x bug and a bug with heightmaps that go to full black.
2015-08-31 18:43:28 -04:00
Config
Fixed wrong OnlineSubsystem property names in BaseEngine.ini #UE4
2015-08-31 10:46:33 -04:00
Documentation/Source
#loc UE4DocKor
2015-08-31 22:01:37 -04:00
Extras
…
Plugins
Updated disabled test flags.
2015-08-31 16:51:36 -04:00
Programs
Allow setting the build changelist at runtime in modular builds, through the version manifests.
2015-08-14 15:11:19 -04:00
Shaders
Implements mesh's receive decal boolean using the stencil buffer instead of the custom stencil buffer to prune out one full-res pass between base passe and decals' pass.
2015-08-28 19:06:37 -04:00
Source
#UE4 GetReusableMID was assuming that if InSource was a MID, that its parent was a MaterialInstance, which is not always true. This was causing a crash during PIE in Fortnite.
2015-08-31 22:01:01 -04:00
Powered by Gitea Page: 1214ms Template: 46ms
English
English
Licenses API