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UnrealEngineUWP
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3268ee32f6d59121a6aaef7fd911addcba2db9c9
UnrealEngineUWP
/
Engine
History
Sungjin Hong
3268ee32f6
#loc UE4DocKor
...
[CL 2675052 by Sungjin Hong in Main branch]
2015-08-31 22:01:37 -04:00
..
Binaries
…
Build
ParallaxOcclusionMapping: Added world coordinate option, fixed 1/x bug and a bug with heightmaps that go to full black.
2015-08-31 18:43:28 -04:00
Config
Fixed wrong OnlineSubsystem property names in BaseEngine.ini #UE4
2015-08-31 10:46:33 -04:00
Documentation
/Source
#loc UE4DocKor
2015-08-31 22:01:37 -04:00
Extras
…
Plugins
Updated disabled test flags.
2015-08-31 16:51:36 -04:00
Programs
Allow setting the build changelist at runtime in modular builds, through the version manifests.
2015-08-14 15:11:19 -04:00
Shaders
Implements mesh's receive decal boolean using the stencil buffer instead of the custom stencil buffer to prune out one full-res pass between base passe and decals' pass.
2015-08-28 19:06:37 -04:00
Source
#UE4 GetReusableMID was assuming that if InSource was a MID, that its parent was a MaterialInstance, which is not always true. This was causing a crash during PIE in Fortnite.
2015-08-31 22:01:01 -04:00