Files
UnrealEngineUWP/Engine/Source/Runtime/SkillSystem/Private/SkillSystemModule.cpp
2014-03-14 14:13:41 -04:00

30 lines
788 B
C++

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
#include "SkillSystemModulePrivatePCH.h"
#include "SKillSystem.generated.inl"
class FSkillSystemModule : public ISkillSystemModule
{
// Begin IModuleInterface
virtual void StartupModule() OVERRIDE;
virtual void ShutdownModule() OVERRIDE;
// End IModuleInterface
private:
};
IMPLEMENT_MODULE( FSkillSystemModule, SkillSystem )
void FSkillSystemModule::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FSkillSystemModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}