Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessOutput.h
2014-03-14 14:13:41 -04:00

23 lines
697 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RenderingCompositionGraph.h"
// derives from TRenderingCompositePassBase<InputCount, OutputCount>
class FRCPassPostProcessOutput : public TRenderingCompositePassBase<1, 1>
{
public:
// constructor
FRCPassPostProcessOutput(TRefCountPtr<IPooledRenderTarget>* InExternalRenderTarget);
// interface FRenderingCompositePass ---------
virtual void Process(FRenderingCompositePassContext& Context);
virtual void Release() OVERRIDE { delete this; }
virtual FPooledRenderTargetDesc ComputeOutputDesc(EPassOutputId InPassOutputId) const;
protected:
TRefCountPtr<IPooledRenderTarget>* ExternalRenderTarget;
};