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https://github.com/izzy2lost/UnrealEngineUWP.git
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52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
/**
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* Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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*/
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using System;
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using System.Runtime.Remoting;
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using System.Runtime.Remoting.Channels;
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using System.Runtime.Remoting.Channels.Ipc;
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using System.Diagnostics;
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namespace DeploymentServer
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{
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class Program
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{
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static void Main(string[] args)
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{
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if ((args.Length == 2) && (args[0].Equals("-iphonepackager")))
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{
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// We were run as a 'child' process, quit when our 'parent' process exits
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// There is no parent-child relationship WRT windows, it's self-imposed.
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int ParentPID = int.Parse(args[1]);
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IpcServerChannel Channel = new IpcServerChannel("iPhonePackager");
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ChannelServices.RegisterChannel(Channel, false);
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RemotingConfiguration.RegisterWellKnownServiceType(typeof(DeploymentImplementation), "DeploymentServer_PID" + ParentPID.ToString(), WellKnownObjectMode.Singleton);
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Process ParentProcess = Process.GetProcessById(ParentPID);
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while (!ParentProcess.HasExited)
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{
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System.Threading.Thread.Sleep(1000);
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}
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}
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else
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{
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// Run directly by some intrepid explorer
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Console.WriteLine("Note: This program should only be started by iPhonePackager");
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Console.WriteLine(" This program cannot be used on it's own.");
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DeploymentImplementation Deployer = new DeploymentImplementation();
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var DeviceList = Deployer.EnumerateConnectedDevices();
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foreach (var Device in DeviceList)
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{
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Console.WriteLine(" - Found device named {0} of type {1} with UDID {2}", Device.DeviceName, Device.DeviceType, Device.UDID);
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}
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Console.WriteLine("Exiting.");
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}
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}
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}
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}
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