Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialPins/SGraphPinMaterialInput.cpp
2014-03-14 14:13:41 -04:00

29 lines
793 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "SGraphPinText.h"
#include "SGraphPinMaterialInput.h"
void SGraphPinMaterialInput::Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
{
UMaterialGraph* MaterialGraph = CastChecked<UMaterialGraph>(InGraphPinObj->GetOwningNode()->GetGraph());
const UMaterialGraphSchema* Schema = CastChecked<UMaterialGraphSchema>(MaterialGraph->GetSchema());
if (MaterialGraph->IsInputActive(InGraphPinObj))
{
CachedPinColor = Schema->ActivePinColor;
}
else
{
CachedPinColor = Schema->InactivePinColor;
}
SGraphPin::Construct(SGraphPin::FArguments().UsePinColorForText(true), InGraphPinObj);
}
FSlateColor SGraphPinMaterialInput::GetPinColor() const
{
return CachedPinColor;
}