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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ModuleInterface.h"
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#include "Toolkits/IToolkit.h" // For EAssetEditorMode
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DECLARE_LOG_CATEGORY_EXTERN(LogEnvironmentQueryEditor, Log, All);
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class IEnvironmentQueryEditor;
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/** DataTable Editor module */
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class FEnvironmentQueryEditorModule : public IModuleInterface,
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public IHasMenuExtensibility, public IHasToolBarExtensibility
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{
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public:
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// IModuleInterface
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virtual void StartupModule() OVERRIDE;
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virtual void ShutdownModule() OVERRIDE;
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/** Creates an instance of Niagara editor. Only virtual so that it can be called across the DLL boundary. */
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virtual TSharedRef<IEnvironmentQueryEditor> CreateEnvironmentQueryEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, class UEnvQuery* Script );
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/** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */
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virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() {return MenuExtensibilityManager;}
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virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() {return ToolBarExtensibilityManager;}
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/** Niagara Editor app identifier string */
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static const FName EnvironmentQueryEditorAppIdentifier;
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private:
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TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
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TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
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/** Asset type actions */
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TSharedPtr<class FAssetTypeActions_EnvironmentQuery> ItemDataAssetTypeActions;
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};
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