Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode_Root.cpp
2014-03-14 14:13:41 -04:00

18 lines
543 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryEditorPrivatePCH.h"
UEnvironmentQueryGraphNode_Root::UEnvironmentQueryGraphNode_Root(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP)
{
}
void UEnvironmentQueryGraphNode_Root::AllocateDefaultPins()
{
UEdGraphPin* Outputs = CreatePin(EGPD_Output, TEXT("Transition"), TEXT(""), NULL, false, false, TEXT("In"));
}
FString UEnvironmentQueryGraphNode_Root::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return FString("ROOT");
}