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22 lines
870 B
C++
22 lines
870 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "EnvironmentQueryEditorPrivatePCH.h"
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#include "EnvironmentQueryEditorModule.h"
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UEnvironmentQueryFactory::UEnvironmentQueryFactory(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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SupportedClass = UEnvQuery::StaticClass();
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bEditAfterNew = true;
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// Check ini to see if we should enable creation
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bool bEnableEnvironmentQueryEd=false;
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GConfig->GetBool(TEXT("EnvironmentQueryEd"), TEXT("EnableEnvironmentQueryEd"), bEnableEnvironmentQueryEd, GEngineIni);
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bCreateNew = bEnableEnvironmentQueryEd;
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}
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UObject* UEnvironmentQueryFactory::FactoryCreateNew(UClass* Class,UObject* InParent,FName Name,EObjectFlags Flags,UObject* Context,FFeedbackContext* Warn)
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{
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check(Class->IsChildOf(UEnvQuery::StaticClass()));
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return ConstructObject<UEnvQuery>(Class, InParent, Name, Flags);
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} |