Files
UnrealEngineUWP/Engine/Source/Editor/EditorWidgets/Private/EditorWidgetsModule.cpp
2014-03-14 14:13:41 -04:00

38 lines
1.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "EditorWidgetsPrivatePCH.h"
#include "ModuleManager.h"
#include "STransportControl.h"
IMPLEMENT_MODULE( FEditorWidgetsModule, EditorWidgets );
const FName FEditorWidgetsModule::EditorWidgetsAppIdentifier( TEXT( "EditorWidgetsApp" ) );
void FEditorWidgetsModule::StartupModule()
{
}
void FEditorWidgetsModule::ShutdownModule()
{
}
TSharedRef<IObjectNameEditableTextBox> FEditorWidgetsModule::CreateObjectNameEditableTextBox(const TArray<TWeakObjectPtr<UObject>>& Objects)
{
TSharedRef<SObjectNameEditableTextBox> Widget = SNew(SObjectNameEditableTextBox).Objects(Objects);
return Widget;
}
TSharedRef<SWidget> FEditorWidgetsModule::CreateAssetDiscoveryIndicator(EAssetDiscoveryIndicatorScaleMode::Type ScaleMode, FMargin Padding, bool bFadeIn)
{
return SNew(SAssetDiscoveryIndicator)
.ScaleMode(ScaleMode)
.Padding(Padding)
.FadeIn(bFadeIn);
}
TSharedRef<ITransportControl> FEditorWidgetsModule::CreateTransportControl(const FTransportControlArgs& Args)
{
return SNew(STransportControl)
.TransportArgs(Args);
}