Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/DeviceProfileDetails.cpp
2014-03-14 14:13:41 -04:00

29 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
WorldSettingsDetails.cpp: Implements the FWorldSettingsDetails class.
=============================================================================*/
#include "DetailCustomizationsPrivatePCH.h"
#include "DeviceProfileDetails.h"
/* IDetailCustomization overrides
*****************************************************************************/
void FDeviceProfileDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
{
IDetailCategoryBuilder& Category = DetailBuilder.EditCategory("DeviceSettings");
TSharedPtr<IPropertyHandle> DeviceTypeHandle = DetailBuilder.GetProperty("DeviceType");
DetailBuilder.HideProperty(DeviceTypeHandle);
TSharedPtr<IPropertyHandle> BaseProfileNameHandle = DetailBuilder.GetProperty("BaseProfileName");
DetailBuilder.HideProperty(BaseProfileNameHandle);
TSharedPtr<IPropertyHandle> MeshLODSettingsHandle = DetailBuilder.GetProperty("MeshLODSettings");
DetailBuilder.HideProperty(MeshLODSettingsHandle);
TSharedPtr<IPropertyHandle> TextureLODSettingsHandle = DetailBuilder.GetProperty("TextureLODSettings");
DetailBuilder.HideProperty(TextureLODSettingsHandle);
}