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29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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WorldSettingsDetails.cpp: Implements the FWorldSettingsDetails class.
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=============================================================================*/
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#include "DetailCustomizationsPrivatePCH.h"
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#include "DeviceProfileDetails.h"
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/* IDetailCustomization overrides
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*****************************************************************************/
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void FDeviceProfileDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
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{
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IDetailCategoryBuilder& Category = DetailBuilder.EditCategory("DeviceSettings");
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TSharedPtr<IPropertyHandle> DeviceTypeHandle = DetailBuilder.GetProperty("DeviceType");
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DetailBuilder.HideProperty(DeviceTypeHandle);
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TSharedPtr<IPropertyHandle> BaseProfileNameHandle = DetailBuilder.GetProperty("BaseProfileName");
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DetailBuilder.HideProperty(BaseProfileNameHandle);
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TSharedPtr<IPropertyHandle> MeshLODSettingsHandle = DetailBuilder.GetProperty("MeshLODSettings");
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DetailBuilder.HideProperty(MeshLODSettingsHandle);
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TSharedPtr<IPropertyHandle> TextureLODSettingsHandle = DetailBuilder.GetProperty("TextureLODSettings");
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DetailBuilder.HideProperty(TextureLODSettingsHandle);
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} |