Files
UnrealEngineUWP/Engine/Source/Editor/DataTableEditor/Private/DataTableEditorModule.cpp
2014-03-14 14:13:41 -04:00

32 lines
928 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "DataTableEditorPrivatePCH.h"
#include "ModuleManager.h"
#include "DataTableEditor.h"
#include "Toolkits/ToolkitManager.h"
IMPLEMENT_MODULE( FDataTableEditorModule, DataTableEditor );
const FName FDataTableEditorModule::DataTableEditorAppIdentifier( TEXT( "DataTableEditorApp" ) );
void FDataTableEditorModule::StartupModule()
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
void FDataTableEditorModule::ShutdownModule()
{
MenuExtensibilityManager.Reset();
}
TSharedRef<IDataTableEditor> FDataTableEditorModule::CreateDataTableEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UDataTable* Table )
{
TSharedRef< FDataTableEditor > NewDataTableEditor( new FDataTableEditor() );
NewDataTableEditor->InitDataTableEditor( Mode, InitToolkitHost, Table );
return NewDataTableEditor;
}