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14 lines
414 B
C++
14 lines
414 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "ComponentVisualizersPrivatePCH.h"
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#include "EngineSplineClasses.h"
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#include "SplineComponentVisualizer.h"
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void FSplineComponentVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI)
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{
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if (const USplineComponent* SplineComp = Cast<const USplineComponent>(Component))
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{
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}
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}
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