You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
35 lines
1006 B
C++
35 lines
1006 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimGraphPrivatePCH.h"
|
|
|
|
#include "GraphEditorActions.h"
|
|
#include "ScopedTransaction.h"
|
|
|
|
/////////////////////////////////////////////////////
|
|
// UAnimGraphNode_TransitionResult
|
|
|
|
UAnimGraphNode_TransitionResult::UAnimGraphNode_TransitionResult(const FPostConstructInitializeProperties& PCIP)
|
|
: Super(PCIP)
|
|
{
|
|
}
|
|
|
|
FLinearColor UAnimGraphNode_TransitionResult::GetNodeTitleColor() const
|
|
{
|
|
return GEditor->AccessEditorUserSettings().ResultNodeTitleColor;
|
|
}
|
|
|
|
FString UAnimGraphNode_TransitionResult::GetTooltip() const
|
|
{
|
|
return TEXT("This expression is evaluated to determine if the state transition can be taken");
|
|
}
|
|
|
|
FString UAnimGraphNode_TransitionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
|
{
|
|
return TEXT("Result");
|
|
}
|
|
|
|
void UAnimGraphNode_TransitionResult::GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const
|
|
{
|
|
// Intentionally empty. This node is autogenerated when a transition graph is created.
|
|
}
|