Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_TransitionResult.cpp
2014-03-14 14:13:41 -04:00

35 lines
1006 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "GraphEditorActions.h"
#include "ScopedTransaction.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_TransitionResult
UAnimGraphNode_TransitionResult::UAnimGraphNode_TransitionResult(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FLinearColor UAnimGraphNode_TransitionResult::GetNodeTitleColor() const
{
return GEditor->AccessEditorUserSettings().ResultNodeTitleColor;
}
FString UAnimGraphNode_TransitionResult::GetTooltip() const
{
return TEXT("This expression is evaluated to determine if the state transition can be taken");
}
FString UAnimGraphNode_TransitionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return TEXT("Result");
}
void UAnimGraphNode_TransitionResult::GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const
{
// Intentionally empty. This node is autogenerated when a transition graph is created.
}