Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachine.cpp
2014-03-14 14:13:41 -04:00

13 lines
330 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_StateMachine
UAnimGraphNode_StateMachine::UAnimGraphNode_StateMachine(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
bCanRenameNode = true;
}