Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SpringBone.cpp
2014-03-14 14:13:41 -04:00

30 lines
978 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_SpringBone
UAnimGraphNode_SpringBone::UAnimGraphNode_SpringBone(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FString UAnimGraphNode_SpringBone::GetControllerDescription() const
{
return TEXT("Spring controller");
}
FString UAnimGraphNode_SpringBone::GetTooltip() const
{
return TEXT("The Spring Controller applies a spring solver that can be used to limit how far a bone can stretch from its reference pose position and apply a force in the opposite direction.");
}
FString UAnimGraphNode_SpringBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
FString Result = *GetControllerDescription();
Result += (TitleType == ENodeTitleType::ListView) ? TEXT(" - ") : TEXT("\n");
Result += FString::Printf(TEXT("Bone: %s"), *Node.SpringBone.BoneName.ToString());
return Result;
}