Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Slot.cpp
2014-03-14 14:13:41 -04:00

44 lines
1014 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "GraphEditorActions.h"
#include "ScopedTransaction.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_Slot
UAnimGraphNode_Slot::UAnimGraphNode_Slot(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FLinearColor UAnimGraphNode_Slot::GetNodeTitleColor() const
{
return FLinearColor(0.7f, 0.7f, 0.7f);
}
FString UAnimGraphNode_Slot::GetTooltip() const
{
return TEXT("Plays animation from code using AnimMontage");
}
FString UAnimGraphNode_Slot::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
const FString SlotName = (Node.SlotName != NAME_None) ? Node.SlotName.ToString() : TEXT("(No slot name)");
if (TitleType == ENodeTitleType::ListView)
{
return FString::Printf(TEXT("Slot '%s'"), *SlotName);
}
else
{
return FString::Printf(TEXT("%s\nSlot"), *SlotName);
}
}
FString UAnimGraphNode_Slot::GetNodeCategory() const
{
return TEXT("Blends");
}