Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_RotateRootBone.cpp
2014-03-14 14:13:41 -04:00

35 lines
808 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "GraphEditorActions.h"
#include "ScopedTransaction.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_RotateRootBone
UAnimGraphNode_RotateRootBone::UAnimGraphNode_RotateRootBone(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FLinearColor UAnimGraphNode_RotateRootBone::GetNodeTitleColor() const
{
return FLinearColor(0.7f, 0.7f, 0.7f);
}
FString UAnimGraphNode_RotateRootBone::GetTooltip() const
{
return TEXT("Rotate Root Bone");
}
FString UAnimGraphNode_RotateRootBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return TEXT("Rotate Root Bone");
}
FString UAnimGraphNode_RotateRootBone::GetNodeCategory() const
{
return TEXT("Tools");
}