Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LocalToComponentSpace.cpp
2014-03-14 14:13:41 -04:00

46 lines
1.3 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "GraphEditorActions.h"
#include "ScopedTransaction.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_LocalToComponentSpace
UAnimGraphNode_LocalToComponentSpace::UAnimGraphNode_LocalToComponentSpace(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FLinearColor UAnimGraphNode_LocalToComponentSpace::GetNodeTitleColor() const
{
return FLinearColor(0.7f, 0.7f, 0.7f);
}
FString UAnimGraphNode_LocalToComponentSpace::GetTooltip() const
{
return TEXT("Convert Local Pose to Component Space Pose");
}
FString UAnimGraphNode_LocalToComponentSpace::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return TEXT("Local To Component");
}
FString UAnimGraphNode_LocalToComponentSpace::GetNodeCategory() const
{
return TEXT("Convert Spaces");
}
void UAnimGraphNode_LocalToComponentSpace::CreateOutputPins()
{
const UAnimationGraphSchema* Schema = GetDefault<UAnimationGraphSchema>();
CreatePin(EGPD_Output, Schema->PC_Struct, TEXT(""), FComponentSpacePoseLink::StaticStruct(), /*bIsArray=*/ false, /*bIsReference=*/ false, TEXT("ComponentPose"));
}
void UAnimGraphNode_LocalToComponentSpace::PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const
{
DisplayName = TEXT("");
}