Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsClientTargetPlatform/WindowsClientTargetPlatform.Build.cs
2014-03-14 14:13:41 -04:00

33 lines
626 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WindowsClientTargetPlatform : ModuleRules
{
public WindowsClientTargetPlatform( TargetInfo Target )
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange( new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Windows/WindowsTargetPlatform/Private"
}
);
}
}