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41 lines
953 B
C++
41 lines
953 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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WindowsClientTargetPlatformModule.cpp: Implements the FWindowsClientTargetPlatformModule class.
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=============================================================================*/
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#include "WindowsClientTargetPlatformPrivatePCH.h"
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/**
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* Holds the target platform singleton.
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*/
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static ITargetPlatform* Singleton = NULL;
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/**
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* Module for the Windows target platform as a server.
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*/
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class FWindowsClientTargetPlatformModule
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: public ITargetPlatformModule
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{
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public:
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virtual ~FWindowsClientTargetPlatformModule( )
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{
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Singleton = NULL;
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}
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virtual ITargetPlatform* GetTargetPlatform( )
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{
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if (Singleton == NULL)
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{
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Singleton = new TGenericWindowsTargetPlatform<false, false, true>();
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}
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return Singleton;
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}
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};
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IMPLEMENT_MODULE(FWindowsClientTargetPlatformModule, WindowsClientTargetPlatform); |