Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/Private/SourceControlModule.cpp
2014-03-14 14:13:41 -04:00

397 lines
12 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "SourceControlPrivatePCH.h"
#include "SourceControlModule.h"
#include "SourceControlSettings.h"
#include "Runtime/Core/Public/Features/IModularFeatures.h"
#include "Developer/MessageLog/Public/MessageLogModule.h"
#include "SSourceControlLogin.h"
#include "SSourceControlStatus.h"
#if WITH_EDITOR
#include "Runtime/Engine/Public/EngineAnalytics.h"
#include "Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h"
#endif
DEFINE_LOG_CATEGORY(LogSourceControl);
#if SOURCE_CONTROL_WITH_SLATE
#define LOCTEXT_NAMESPACE "SourceControl"
namespace SourceControlConstants
{
/** The maximum number of file/directory status requests we should dispatch in a tick */
const int32 MaxStatusDispatchesPerTick = 64;
/** The interval at which we refresh a file's state */
const FTimespan StateRefreshInterval = FTimespan::FromMinutes(5.0);
}
FSourceControlModule::FSourceControlModule()
: CurrentSourceControlProvider(NULL)
, bTemporarilyDisabled(false)
{
}
void FSourceControlModule::StartupModule()
{
// load our settings
SourceControlSettings.LoadSettings();
// Register to check for source control features
IModularFeatures::Get().OnModularFeatureRegistered().AddRaw(this, &FSourceControlModule::HandleModularFeatureRegistered);
// bind default provider to editor
IModularFeatures::Get().RegisterModularFeature( "SourceControl", &DefaultSourceControlProvider );
#if WITH_UNREAL_DEVELOPER_TOOLS
// create a message log for source control to use
FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked<FMessageLogModule>("MessageLog");
MessageLogModule.RegisterLogListing("SourceControl", LOCTEXT("SourceControlLogLabel", "Source Control"));
#endif
}
void FSourceControlModule::ShutdownModule()
{
// close the current provider
GetProvider().Close();
#if WITH_UNREAL_DEVELOPER_TOOLS
// unregister message log
if(FModuleManager::Get().IsModuleLoaded("MessageLog"))
{
FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked<FMessageLogModule>("MessageLog");
MessageLogModule.UnregisterLogListing("SourceControl");
}
#endif
// unbind default provider from editor
IModularFeatures::Get().UnregisterModularFeature( "SourceControl", &DefaultSourceControlProvider );
// we don't care about modular features any more
IModularFeatures::Get().OnModularFeatureRegistered().RemoveAll(this);
}
void FSourceControlModule::SaveSettings()
{
SourceControlSettings.SaveSettings();
}
void FSourceControlModule::ShowLoginDialog(const FSourceControlLoginClosed& InOnSourceControlLoginClosed, ELoginWindowMode::Type InLoginWindowMode, EOnLoginWindowStartup::Type InOnLoginWindowStartup)
{
// Get Active Provider Name
ActiveProviderName = GetProvider().GetName().ToString();
// if we are showing a modal version of the dialog & a modeless version already exists, we must destroy the modeless dialog first
if(InLoginWindowMode == ELoginWindowMode::Modal && SourceControlLoginPtr.IsValid())
{
// unhook the delegate so it doesn't fire in this case
SourceControlLoginWindowPtr->SetOnWindowClosed(FOnWindowClosed());
SourceControlLoginWindowPtr->RequestDestroyWindow();
SourceControlLoginWindowPtr = NULL;
SourceControlLoginPtr = NULL;
}
if(SourceControlLoginWindowPtr.IsValid())
{
SourceControlLoginWindowPtr->BringToFront();
}
else
{
// set provider to 'none'.
// When we open the window, we turn off the fact that source control is available, this solves issues that are present with
// being a three state modeless system (Accepted settings, disabled, and not yet decided).
if(InOnLoginWindowStartup == EOnLoginWindowStartup::ResetProviderToNone)
{
SetProvider("None");
}
// temporarily disable access to source control features
bTemporarilyDisabled = true;
// Create the window
SourceControlLoginWindowPtr = SNew(SWindow)
.Title( LOCTEXT("SourceControlLoginTitle", "Source Control Login") )
.SupportsMaximize(false)
.SupportsMinimize(false)
.CreateTitleBar(false)
.SizingRule( ESizingRule::Autosized );
// Set the closed callback
SourceControlLoginWindowPtr->SetOnWindowClosed(FOnWindowClosed::CreateRaw(this, &FSourceControlModule::OnSourceControlDialogClosed));
// Setup the content for the created login window.
SourceControlLoginWindowPtr->SetContent(
SAssignNew(SourceControlLoginPtr, SSourceControlLogin)
.ParentWindow(SourceControlLoginWindowPtr)
.OnSourceControlLoginClosed(InOnSourceControlLoginClosed)
);
TSharedPtr<SWindow> RootWindow = FGlobalTabmanager::Get()->GetRootWindow();
if(RootWindow.IsValid())
{
if(InLoginWindowMode == ELoginWindowMode::Modal)
{
FSlateApplication::Get().AddModalWindow(SourceControlLoginWindowPtr.ToSharedRef(), RootWindow);
}
else
{
FSlateApplication::Get().AddWindowAsNativeChild(SourceControlLoginWindowPtr.ToSharedRef(), RootWindow.ToSharedRef());
}
}
else
{
FSlateApplication::Get().AddWindow(SourceControlLoginWindowPtr.ToSharedRef());
}
}
}
TSharedPtr<class SWidget> FSourceControlModule::CreateStatusWidget() const
{
return SNew(SSourceControlStatus);
}
void FSourceControlModule::OnSourceControlDialogClosed(const TSharedRef<SWindow>& InWindow)
{
SourceControlLoginWindowPtr = NULL;
SourceControlLoginPtr = NULL;
bTemporarilyDisabled = false;
#if WITH_EDITOR
FString NewProvider = CurrentSourceControlProvider->GetName().ToString();
if( FEngineAnalytics::IsAvailable() && !ActiveProviderName.Equals( NewProvider, ESearchCase::IgnoreCase ))
{
FEngineAnalytics::GetProvider().RecordEvent( TEXT( "Editor.Usage.SourceControl" ), TEXT( "Provider" ), NewProvider );
ActiveProviderName = NewProvider;
}
#endif
}
void FSourceControlModule::RefreshSourceControlProviders() const
{
TArray<FName> ModuleNames;
FModuleManager::Get().FindModules(TEXT("*SourceControl"), ModuleNames);
ModuleNames.Remove(FName(TEXT("SourceControl")));
for(int32 ModuleIndex = 0; ModuleIndex < ModuleNames.Num(); ModuleIndex++)
{
FModuleManager::Get().LoadModule(ModuleNames[ModuleIndex]);
}
}
void FSourceControlModule::InitializeSourceControlProviders()
{
// Look for valid SourceControl modules - they will register themselves as editor features
RefreshSourceControlProviders();
int32 SourceControlCount = IModularFeatures::Get().GetModularFeatureImplementationCount("SourceControl");
if( SourceControlCount > 0 )
{
FString PreferredSourceControlProvider = SourceControlSettings.GetProvider();
TArray<ISourceControlProvider*> Providers = IModularFeatures::Get().GetModularFeatureImplementations<ISourceControlProvider>("SourceControl");
for(auto It(Providers.CreateIterator()); It; It++)
{
ISourceControlProvider* Provider = *It;
if(PreferredSourceControlProvider == Provider->GetName().ToString())
{
CurrentSourceControlProvider = Provider;
break;
}
}
// no provider found of this name, default to the first one
if( CurrentSourceControlProvider == NULL )
{
CurrentSourceControlProvider = &DefaultSourceControlProvider;
}
}
check(CurrentSourceControlProvider);
CurrentSourceControlProvider->Init(false); // Don't force a connection here, as its synchronous. Let the user establish a connection.
}
void FSourceControlModule::Tick()
{
ISourceControlProvider& Provider = GetProvider();
// tick the provider, so any operation results can be read back
Provider.Tick();
// don't allow background status updates when temporarily disabled for login
if(!bTemporarilyDisabled)
{
// check for any pending dispatches
if(PendingStatusUpdateFiles.Num() > 0)
{
// grab a batch of files
TArray<FString> FilesToDispatch;
for(auto Iter(PendingStatusUpdateFiles.CreateConstIterator()); Iter; Iter++)
{
if(FilesToDispatch.Num() >= SourceControlConstants::MaxStatusDispatchesPerTick)
{
break;
}
FilesToDispatch.Add(*Iter);
}
if(FilesToDispatch.Num() > 0)
{
// remove the files we are dispatching so we don't try again
PendingStatusUpdateFiles.RemoveAt(0, FilesToDispatch.Num());
// dispatch update
Provider.Execute(ISourceControlOperation::Create<FUpdateStatus>(), FilesToDispatch, EConcurrency::Asynchronous);
}
}
}
}
void FSourceControlModule::QueueStatusUpdate(const TArray<UPackage*>& InPackages)
{
if(IsEnabled())
{
for(auto It(InPackages.CreateConstIterator()); It; It++)
{
QueueStatusUpdate(*It);
}
}
}
void FSourceControlModule::QueueStatusUpdate(const TArray<FString>& InFilenames)
{
if(IsEnabled())
{
for(auto It(InFilenames.CreateConstIterator()); It; It++)
{
QueueStatusUpdate(*It);
}
}
}
void FSourceControlModule::QueueStatusUpdate(UPackage* InPackage)
{
if(IsEnabled())
{
QueueStatusUpdate(SourceControlHelpers::PackageFilename(InPackage));
}
}
void FSourceControlModule::QueueStatusUpdate(const FString& InFilename)
{
if(IsEnabled())
{
TSharedPtr<ISourceControlState, ESPMode::ThreadSafe> SourceControlState = GetProvider().GetState(InFilename, EStateCacheUsage::Use);
FTimespan TimeSinceLastUpdate = FDateTime::Now() - SourceControlState->GetTimeStamp();
if(TimeSinceLastUpdate > SourceControlConstants::StateRefreshInterval)
{
PendingStatusUpdateFiles.AddUnique(InFilename);
}
}
}
bool FSourceControlModule::IsEnabled() const
{
return !bTemporarilyDisabled && GetProvider().IsEnabled();
}
ISourceControlProvider& FSourceControlModule::GetProvider() const
{
return *CurrentSourceControlProvider;
}
void FSourceControlModule::SetProvider( const FName& InName )
{
TArray<ISourceControlProvider*> Providers = IModularFeatures::Get().GetModularFeatureImplementations<ISourceControlProvider>("SourceControl");
for(auto It(Providers.CreateIterator()); It; It++)
{
ISourceControlProvider* Provider = *It;
if(InName == Provider->GetName())
{
SetCurrentSourceControlProvider(*Provider);
return;
}
}
UE_LOG(LogSourceControl, Fatal, TEXT("Tried to set unknown source control provider: %s"), *InName.ToString());
}
void FSourceControlModule::ClearCurrentSourceControlProvider()
{
if( CurrentSourceControlProvider != NULL )
{
CurrentSourceControlProvider->Close();
CurrentSourceControlProvider = &DefaultSourceControlProvider;
}
}
int32 FSourceControlModule::GetNumSourceControlProviders()
{
return IModularFeatures::Get().GetModularFeatureImplementationCount("SourceControl");
}
void FSourceControlModule::SetCurrentSourceControlProvider(int32 ProviderIndex)
{
TArray<ISourceControlProvider*> Providers = IModularFeatures::Get().GetModularFeatureImplementations<ISourceControlProvider>("SourceControl");
check(Providers.IsValidIndex(ProviderIndex));
SetCurrentSourceControlProvider(*Providers[ProviderIndex]);
}
void FSourceControlModule::SetCurrentSourceControlProvider(ISourceControlProvider& InProvider)
{
// see if we are switching or not
if(&InProvider == CurrentSourceControlProvider)
{
return;
}
ClearCurrentSourceControlProvider();
CurrentSourceControlProvider = &InProvider;
CurrentSourceControlProvider->Init(false); // Don't force a connection here, as its synchronous. Let the user establish a connection.
SourceControlSettings.SetProvider(CurrentSourceControlProvider->GetName().ToString());
SaveSettings();
}
FName FSourceControlModule::GetSourceControlProviderName(int32 ProviderIndex)
{
TArray<ISourceControlProvider*> Providers = IModularFeatures::Get().GetModularFeatureImplementations<ISourceControlProvider>("SourceControl");
check(Providers.IsValidIndex(ProviderIndex));
return Providers[ProviderIndex]->GetName();
}
TSharedPtr<class SSourceControlLogin> FSourceControlModule::GetLoginWidget() const
{
return SourceControlLoginPtr;
}
void FSourceControlModule::HandleModularFeatureRegistered(const FName& Type)
{
if(Type == TEXT("SourceControl"))
{
InitializeSourceControlProviders();
}
}
bool FSourceControlModule::GetUseGlobalSettings() const
{
return SourceControlSettings.GetUseGlobalSettings();
}
void FSourceControlModule::SetUseGlobalSettings(bool bIsUseGlobalSettings)
{
SourceControlSettings.SetUseGlobalSettings(bIsUseGlobalSettings);
// force the user to re-log in
ShowLoginDialog(FSourceControlLoginClosed(), ELoginWindowMode::Modeless, EOnLoginWindowStartup::PreserveProvider);
}
IMPLEMENT_MODULE( FSourceControlModule, SourceControl );
#undef LOCTEXT_NAMESPACE
#endif // SOURCE_CONTROL_WITH_SLATE