Files
UnrealEngineUWP/Engine/Source/Developer/OutputLog/OutputLog.Build.cs
2014-03-14 14:13:41 -04:00

22 lines
440 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OutputLog : ModuleRules
{
public OutputLog(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"Engine",
"InputCore",
"UnrealEd",
"Slate",
"EditorStyle",
}
);
}
}