Files
UnrealEngineUWP/Engine/Source/Developer/MessageLog/MessageLog.Build.cs
2014-03-14 14:13:41 -04:00

38 lines
767 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MessageLog : ModuleRules
{
public MessageLog(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/MessageLog/Private",
"Developer/MessageLog/Private/Presentation",
"Developer/MessageLog/Private/UserInterface",
"Developer/MessageLog/Private/Model",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
"InputCore",
"EditorStyle"
}
);
if (UEBuildConfiguration.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Documentation"
}
);
}
}
}