Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Private/LinuxTargetPlatform.cpp
2014-03-14 14:13:41 -04:00

238 lines
6.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetPlatform.cpp: Implements the FLinuxTargetPlatform class.
=============================================================================*/
#include "LinuxTargetPlatformPrivatePCH.h"
/* FAndroidTargetPlatform structors
*****************************************************************************/
FLinuxTargetPlatform::FLinuxTargetPlatform( )
{
LocalDevice = MakeShareable(new FLinuxTargetDevice(*this, FTargetDeviceId(PlatformName(), FPlatformProcess::ComputerName())));
#if WITH_ENGINE
FConfigCacheIni::LoadLocalIniFile(EngineSettings, TEXT("Engine"), true, *PlatformName());
TextureLODSettings.Initialize(EngineSettings, TEXT("SystemSettings"));
StaticMeshLODSettings.Initialize(EngineSettings);
#endif
}
/* ITargetPlatform overrides
*****************************************************************************/
void FLinuxTargetPlatform::GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const
{
// TODO: ping all the machines in a local segment and/or try to connect to port 22 of those that respond
OutDevices.Reset();
OutDevices.Add(LocalDevice);
}
ECompressionFlags FLinuxTargetPlatform::GetBaseCompressionMethod( ) const
{
return COMPRESS_ZLIB;
}
bool FLinuxTargetPlatform::GetBuildArtifacts( const FString& ProjectPath, EBuildTargets::Type BuildTarget, EBuildConfigurations::Type BuildConfiguration, ETargetPlatformBuildArtifacts::Type Artifacts, TMap<FString, FString>& OutFiles, TArray<FString>& OutMissingFiles ) const
{
if ((BuildTarget == EBuildTargets::Unknown) || (BuildConfiguration == EBuildConfigurations::Unknown))
{
return false;
}
const FString ProjectName = FPaths::GetBaseFilename(ProjectPath);
const FString ProjectRoot = FPaths::GetPath(ProjectPath);
if (!ProjectName.IsEmpty() || !ProjectRoot.IsEmpty())
{
return false;
}
// append binaries
if (Artifacts & ETargetPlatformBuildArtifacts::Engine)
{
const FString EngineBinariesDir = FPaths::EngineDir() / TEXT("Binaries") / TEXT("Linux");
const FString DeployedBinariesDir = FString(TEXT("Engine")) / TEXT("Binaries") / TEXT("Linux");
// executable
{
FString ExecutableBaseName;
FString ProjectBinariesDir = ProjectRoot / TEXT("Binaries");
// content-only projects use game agnostic binaries
if (IFileManager::Get().DirectoryExists(*ProjectBinariesDir))
{
ExecutableBaseName = ProjectName;
}
else
{
ExecutableBaseName = TEXT("UE4");
ProjectBinariesDir = EngineBinariesDir;
}
if (BuildConfiguration != EBuildConfigurations::Development)
{
ExecutableBaseName += FString::Printf(TEXT("-%s-%s"), *PlatformName(), EBuildConfigurations::ToString(BuildConfiguration));
}
ProjectBinariesDir /= TEXT("Linux");
// add executable
{
FString ExecutablePath = ProjectBinariesDir / ExecutableBaseName;
if (FPaths::FileExists(*ExecutablePath))
{
OutFiles.Add(ExecutablePath, DeployedBinariesDir / ExecutableBaseName);
}
else
{
OutMissingFiles.Add(ExecutablePath);
}
}
}
// dynamic link libraries
{
// @todo platforms: this needs some major improvement, so that only required files are included
TArray<FString> FileNames;
IFileManager::Get().FindFiles(FileNames, *(EngineBinariesDir / TEXT("*.so")), true, false);
for (int32 FileIndex = 0; FileIndex < FileNames.Num(); ++FileIndex)
{
// add library
const FString& FileName = FileNames[FileIndex];
OutFiles.Add(EngineBinariesDir / FileName, DeployedBinariesDir / FileName);
}
}
// append third party binaries
{
FString ThirdPartyBinariesDir = FPaths::EngineDir() / TEXT("Binaries") / TEXT("ThirdParty");
TArray<FString> FileNames;
IFileManager::Get().FindFilesRecursive(FileNames, *ThirdPartyBinariesDir, TEXT("*.*"), true, false);
for (int32 FileIndex = 0; FileIndex < FileNames.Num(); ++FileIndex)
{
FString FileName = FileNames[FileIndex];
if (FileName.EndsWith(TEXT(".so")) && !FileName.Contains(TEXT("Mcpp")) && !FileName.Contains(TEXT("NoRedist")) )
{
OutFiles.Add(FileName, FileName.RightChop(9));
}
}
}
}
// append engine content
if (Artifacts & ETargetPlatformBuildArtifacts::Content)
{
// @todo platforms: handle Engine configuration files and content
}
// append game content
if (Artifacts & ETargetPlatformBuildArtifacts::Content)
{
// @todo platforms: handle game configuration files and content
}
// append tools
if (Artifacts & ETargetPlatformBuildArtifacts::Tools)
{
// @todo platforms: add tools deployment support
return false;
}
return (OutMissingFiles.Num() == 0);
}
ITargetDevicePtr FLinuxTargetPlatform::GetDefaultDevice( ) const
{
return LocalDevice;
}
ITargetDevicePtr FLinuxTargetPlatform::GetDevice( const FTargetDeviceId& DeviceId )
{
if (LocalDevice.IsValid() && (DeviceId == LocalDevice->GetId()))
{
return LocalDevice;
}
FTargetDeviceId UATFriendlyId(TEXT("linux"), DeviceId.GetDeviceName());
return MakeShareable(new FLinuxTargetDevice(*this, UATFriendlyId));
}
FString FLinuxTargetPlatform::GetIconPath( ETargetPlatformIcons::IconType IconType ) const
{
switch (IconType)
{
case ETargetPlatformIcons::Normal:
return FString(TEXT("Launcher/Linux/Platform_Linux_24x"));
case ETargetPlatformIcons::Large:
case ETargetPlatformIcons::XLarge:
return FString(TEXT("Launcher/Linux/Platform_Linux_128x"));
}
return FString();
}
bool FLinuxTargetPlatform::IsRunningPlatform( ) const
{
return false;
}
#if WITH_ENGINE
void FLinuxTargetPlatform::GetShaderFormats( TArray<FName>& OutFormats ) const
{
// no shaders needed for dedicated server target
}
const FStaticMeshLODSettings& FLinuxTargetPlatform::GetStaticMeshLODSettings( ) const
{
return StaticMeshLODSettings;
}
void FLinuxTargetPlatform::GetTextureFormats( const UTexture* InTexture, TArray<FName>& OutFormats ) const
{
// no textures needed for dedicated server target
if (IsServerOnly())
{
return;
}
OutFormats.Add(NAME_None);
}
const struct FTextureLODSettings& FLinuxTargetPlatform::GetTextureLODSettings( ) const
{
return TextureLODSettings;
}
FName FLinuxTargetPlatform::GetWaveFormat( class USoundWave* Wave ) const
{
static FName NAME_OGG(TEXT("OGG"));
return NAME_OGG;
}
#endif //WITH_ENGINE