Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/DeviceProfileEditorModule.cpp
Wes Hunt 31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00

43 lines
1.3 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "DeviceProfileEditorPCH.h"
#include "WorkspaceMenuStructureModule.h"
#include "SDockTab.h"
#define LOCTEXT_NAMESPACE "DeviceProfileEditor"
IMPLEMENT_MODULE(FDeviceProfileEditorModule, DeviceProfileEditor);
static const FName DeviceProfileEditorName("DeviceProfileEditor");
void FDeviceProfileEditorModule::StartupModule()
{
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(DeviceProfileEditorName, FOnSpawnTab::CreateStatic(&FDeviceProfileEditorModule::SpawnDeviceProfileEditorTab))
.SetDisplayName( NSLOCTEXT("DeviceProfileEditor", "DeviceProfileEditorTitle", "Device Profiles") )
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "DeviceDetails.Tabs.ProfileEditor"))
.SetGroup( WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory() );
}
void FDeviceProfileEditorModule::ShutdownModule()
{
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(DeviceProfileEditorName);
}
TSharedRef<SDockTab> FDeviceProfileEditorModule::SpawnDeviceProfileEditorTab(const FSpawnTabArgs& SpawnTabArgs)
{
const TSharedRef<SDockTab> MajorTab = SNew(SDockTab)
.TabRole(ETabRole::MajorTab);
const TSharedRef<SDeviceProfileEditor> DeviceProfileEditor = SNew(SDeviceProfileEditor);
MajorTab->SetContent(DeviceProfileEditor);
return MajorTab;
}
#undef LOCTEXT_NAMESPACE