Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/Private/SessionFrontendModule.cpp
Wes Hunt 31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00

76 lines
2.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "SessionFrontendPrivatePCH.h"
#include "WorkspaceMenuStructureModule.h"
#include "SDockTab.h"
static const FName SessionFrontendTabName("SessionFrontend");
/**
* Implements the SessionFrontend module.
*/
class FSessionFrontendModule
: public ISessionFrontendModule
{
public:
// ISessionFrontendModule interface
virtual TSharedRef<class SWidget> CreateSessionBrowser( const ISessionManagerRef& SessionManager ) override
{
return SNew(SSessionBrowser, SessionManager);
}
virtual TSharedRef<class SWidget> CreateSessionConsole( const ISessionManagerRef& SessionManager ) override
{
return SNew(SSessionConsole, SessionManager);
}
public:
// IModuleInterface interface
virtual void StartupModule( ) override
{
auto& TabSpawnerEntry = FGlobalTabmanager::Get()->RegisterNomadTabSpawner(SessionFrontendTabName, FOnSpawnTab::CreateRaw(this, &FSessionFrontendModule::SpawnSessionFrontendTab))
.SetDisplayName(NSLOCTEXT("FSessionFrontendModule", "FrontendTabTitle", "Session Frontend"))
.SetTooltipText(NSLOCTEXT("FSessionFrontendModule", "FrontendTooltipText", "Open the Session Frontend tab."))
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "SessionFrontEnd.TabIcon"));
#if WITH_EDITOR
TabSpawnerEntry.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory());
#else
TabSpawnerEntry.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory());
#endif
}
virtual void ShutdownModule( ) override
{
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(SessionFrontendTabName);
}
private:
/**
* Creates a new session front-end tab.
*
* @param SpawnTabArgs - The arguments for the tab to spawn.
* @return The spawned tab.
*/
TSharedRef<SDockTab> SpawnSessionFrontendTab( const FSpawnTabArgs& SpawnTabArgs )
{
const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
.TabRole(ETabRole::MajorTab);
DockTab->SetContent(SNew(SSessionFrontend, DockTab, SpawnTabArgs.GetOwnerWindow()));
return DockTab;
}
};
IMPLEMENT_MODULE(FSessionFrontendModule, SessionFrontend);