Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
julien stjean 1b30c6c7ff Allows VirtualizedBulkData to take a shared buffer with a precomtued PayloadId
Changed some init function of the stuct  FTextureSource to take the new struct FSharedBufferWithID.
Changed the interchange texture factory to precompute the PayloadId outside of the game thread.
On a very large udim texture (7.6 GB of source data), this can help us avoid a 2 seconds stall on the gamethread.

#jira UETOOL-3874
#rb Paul.Chipchase

#ROBOMERGE-SOURCE: CL 17069191 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17069241 by julien stjean in ue5-release-engine-test branch]
2021-08-05 11:49:40 -04:00
..
2021-06-24 00:51:58 -04:00