Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/TVOS/TVOSToolChain.cs
Ben Marsh 6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00

45 lines
1010 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Diagnostics;
using System.Security.AccessControl;
using System.Xml;
using System.Text;
using Ionic.Zip;
using Ionic.Zlib;
using EpicGames.Core;
namespace UnrealBuildTool
{
class TVOSToolChainSettings : IOSToolChainSettings
{
public TVOSToolChainSettings() : base("AppleTVOS", "AppleTVSimulator")
{
}
}
class TVOSToolChain : IOSToolChain
{
public TVOSToolChain(ReadOnlyTargetRules InTarget, TVOSProjectSettings InProjectSettings)
: base(InTarget, InProjectSettings, () => new TVOSToolChainSettings())
{
}
public override string GetXcodeMinVersionParam()
{
return "tvos-version-min";
}
public override string GetArchitectureArgument(CppConfiguration Configuration, string UBTArchitecture)
{
// TV is only arm64
return " -arch " + (UBTArchitecture == "-simulator" ? "i386" : "arm64");
}
}
}