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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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31d59cd9460bb5cdbc949f365ce8a87f5fd93d67
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android
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josh adams e68d49fc4c - Fixed up some platform module references in C# for building with some platforms force disabled (brought over from UE4)
#preflight 610c043c6b1f8c00017194dd
#rb none

#ROBOMERGE-SOURCE: CL 17074043 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17074052 by josh adams in ue5-release-engine-test branch]
2021-08-05 15:17:09 -04:00
..
AndroidAARHandler.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
AndroidExports.cs
Change Android class names from ue4 to unreal
2021-02-02 17:21:35 -04:00
AndroidPlatformSDK.cs
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
2021-06-08 17:01:47 -04:00
AndroidProjectGenerator.cs
Restore CL 15315089: Protect VS Andriod config with platfrom check to fix project generation on non-Windows platforms.
2021-04-09 14:41:55 -04:00
AndroidToolChain.cs
Properly filter out all 32-bit Android include and libraries
2021-06-23 20:34:54 -04:00
UEBuildAndroid.cs
- Fixed up some platform module references in C# for building with some platforms force disabled (brought over from UE4)
2021-08-05 15:17:09 -04:00
UEDeployAndroid.cs
Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
2021-08-03 11:56:47 -04:00
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