Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataRequest.h
devin doucette f9a760f21f DDC: Rename FRequestGroup to FRequestOwner and export its constructor
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 17074555 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17074567 by devin doucette in ue5-release-engine-test branch]
2021-08-05 15:46:22 -04:00

284 lines
8.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Templates/Invoke.h"
#include "Templates/RefCounting.h"
#include "Templates/UniquePtr.h"
#include "Templates/UnrealTemplate.h"
#include <atomic>
#define UE_API DERIVEDDATACACHE_API
namespace UE::DerivedData::Private { class FRequestOwnerSharedBase; }
namespace UE::DerivedData
{
/** Priority for scheduling a request. */
enum class EPriority : uint8
{
/**
* Lowest is the minimum priority for asynchronous requests, and primarily for requests that are
* speculative in nature, while minimizing impact on other requests.
*/
Lowest,
/**
* Low is intended for requests that are below the default priority, but are used for operations
* that the program will execute now rather than at an unknown time in the future.
*/
Low,
/**
* Normal is intended as the default request priority.
*/
Normal,
/**
* High is intended for requests that are on the critical path, but are not required to maintain
* interactivity of the program.
*/
High,
/**
* Highest is the maximum priority for asynchronous requests, and intended for requests that are
* required to maintain interactivity of the program.
*/
Highest,
/**
* Blocking is to be used only when the thread making the request will wait on completion of the
* request before doing any other work. Requests at this priority level will be processed before
* any request at a lower priority level. This priority permits a request to be processed on the
* thread making the request. Waiting on a request may increase its priority to this level.
*/
Blocking,
};
/** Status of a request that has completed. */
enum class EStatus : uint8
{
/** The request completed successfully. Any requested data is available. */
Ok,
/** The request completed unsuccessfully. Any requested data is not available. */
Error,
/** The request was canceled before it completed. Any requested data is not available. */
Canceled,
};
/**
* Interface to an asynchronous request that can be prioritized or canceled.
*
* Use IRequestOwner, typically FRequestOwner, to reference requests between its Begin and End.
*
* Requests typically invoke a callback on completion, and must not return from Cancel or Wait on
* any thread until any associated callbacks have finished executing. This property is crucial to
* allowing requests to be chained or nested by creating new requests from within callbacks.
*
* @see FRequestBase
* @see FRequestOwner
* @see IRequestOwner
*/
class IRequest
{
public:
virtual ~IRequest() = default;
/**
* Set the priority of the request.
*
* @param Priority The priority, which may be higher or lower than the existing priority.
*/
virtual void SetPriority(EPriority Priority) = 0;
/**
* Cancel the request and invoke any associated callback.
*
* Must not return until any callback for the request has finished executing, and the request
* has been removed from its owner by calling IRequestOwner::End.
*/
virtual void Cancel() = 0;
/**
* Block the calling thread until the request is complete.
*
* Must not return until any callback for the request has finished executing, and the request
* has been removed from its owner by calling IRequestOwner::End.
*/
virtual void Wait() = 0;
/** Add a reference to the request. */
virtual void AddRef() const = 0;
/** Release a reference. The request is deleted when the last reference is released. */
virtual void Release() const = 0;
};
/** An asynchronous request base type that provides reference counting. */
class FRequestBase : public IRequest
{
public:
FRequestBase() = default;
~FRequestBase() override = default;
FRequestBase(const FRequestBase&) = delete;
FRequestBase& operator=(const FRequestBase&) = delete;
inline void AddRef() const final
{
ReferenceCount.fetch_add(1, std::memory_order_relaxed);
}
inline void Release() const final
{
if (ReferenceCount.fetch_sub(1, std::memory_order_acq_rel) == 1)
{
delete this;
}
}
private:
mutable std::atomic<uint32> ReferenceCount{0};
};
/**
* A request owner manages requests throughout their execution.
*
* Requests are expected to call Begin when created, and End when finished, with their completion
* callback and arguments passed to End when possible. If a request needs to invoke more than one
* callback, have a request barrier in scope when executing callbacks to ensure that new requests
* are prioritized properly when the priority is being changed from another thread.
*
* The owner is responsible for keeping itself alive while it has active requests or barriers.
*
* @see FRequestBarrier
* @see FRequestOwner
*/
class IRequestOwner
{
public:
/**
* Begin tracking for the request.
*
* The owner will hold a reference to the request until End is called, and forward any cancel
* operation or priority change to the request. Begin must return before End is called.
*/
virtual void Begin(IRequest* Request) = 0;
/**
* End tracking for the request.
*
* Requests with a single completion callback should use the callback overload of End.
*
* @return The reference to the request that was held by the owner.
*/
virtual TRefCountPtr<IRequest> End(IRequest* Request) = 0;
/**
* End tracking of the request.
*
* Begins a barrier, ends the request, invokes the callback, then ends the barrier. Keeps its
* reference to the request until the callback has returned.
*
* @return The reference to the request that was held by the owner.
*/
template <typename CallbackType, typename... CallbackArgTypes>
inline TRefCountPtr<IRequest> End(IRequest* Request, CallbackType&& Callback, CallbackArgTypes&&... CallbackArgs);
/** See FRequestBarrier. */
virtual void BeginBarrier() = 0;
virtual void EndBarrier() = 0;
/** Returns the priority that new requests are expected to inherit. */
virtual EPriority GetPriority() const = 0;
/** Returns whether the owner has been canceled, which new requests are expected to check. */
virtual bool IsCanceled() const = 0;
};
/**
* A request barrier is expected to be used when an owner may have new requests added to it.
*
* An owner may not consider its execution to be complete in the presence of a barrier, and needs
* to take note of priority changes that occur while within a barrier, since newly-added requests
* may have been created with the previous priority value.
*/
class FRequestBarrier
{
public:
inline explicit FRequestBarrier(IRequestOwner& InOwner)
: Owner(InOwner)
{
Owner.BeginBarrier();
}
inline ~FRequestBarrier()
{
Owner.EndBarrier();
}
private:
IRequestOwner& Owner;
};
/** Private base for a shared request owner, which is both an owner and a request. */
class Private::FRequestOwnerSharedBase : public IRequestOwner, public FRequestBase
{
public:
virtual bool Poll() const = 0;
virtual void KeepAlive() = 0;
virtual void Destroy() = 0;
};
/**
* A concrete request owner that also presents as a request.
*
* Request owners may be moved but not copied, and cancel any outstanding requests on destruction
* unless KeepAlive has been called.
*
* @see IRequestOwner
*/
class FRequestOwner
{
public:
/** Construct a request owner with the given priority. */
UE_API explicit FRequestOwner(EPriority Priority);
FRequestOwner(FRequestOwner&&) = default;
FRequestOwner& operator=(FRequestOwner&&) = default;
FRequestOwner(const FRequestOwner&) = delete;
FRequestOwner& operator=(const FRequestOwner&) = delete;
/** Keep requests in the owner alive until complete, even after destruction of the owner. */
inline void KeepAlive() { Owner->KeepAlive(); }
/** Returns the priority that new requests are expected to inherit. */
inline EPriority GetPriority() const { return Owner->GetPriority(); }
/** Set the priority of active and future requests in the owner. */
inline void SetPriority(EPriority Priority) { Owner->SetPriority(Priority); }
/** Cancel any active and future requests in the owner. */
inline void Cancel() { Owner->Cancel(); }
/** Wait for any active and future requests or barriers in the owner. */
inline void Wait() { Owner->Wait(); }
/** Poll whether the owner has any active requests or barriers. */
inline bool Poll() const { return Owner->Poll(); }
/** Access as a request owner. */
inline operator IRequestOwner&() { return *Owner; }
/** Access as a request. */
inline operator IRequest*() { return Owner.Get(); }
private:
struct FDeleteOwner { void operator()(Private::FRequestOwnerSharedBase* O) const { if (O) { O->Destroy(); } } };
TUniquePtr<Private::FRequestOwnerSharedBase, FDeleteOwner> Owner;
};
template <typename CallbackType, typename... CallbackArgTypes>
TRefCountPtr<IRequest> IRequestOwner::End(IRequest* Request, CallbackType&& Callback, CallbackArgTypes&&... CallbackArgs)
{
FRequestBarrier Barrier(*this);
TRefCountPtr<IRequest> RequestRef = End(Request);
Invoke(Forward<CallbackType>(Callback), Forward<CallbackArgTypes>(CallbackArgs)...);
return RequestRef;
}
} // UE::DerivedData
#undef UE_API