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Use the current path roughness and material roughness to decide how much of the current material albedo and normal should be written to the denoiser outputs. This improves texture fidelity behind glass and in reflections substantially after denoising. Allow the denoiser plugin to read the denoiser cvar to experiment with different denoising behaviors. I am intending this to remain an undocumented feature, the default behavior still appears to be the best for now. #rb Patrick.Kelly, Juan.Canada #preflight 610c3c80ed2675000178fecd #ROBOMERGE-SOURCE: CL 17079789 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230) [CL 17079796 by chris kulla in ue5-release-engine-test branch]