Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/RenderCore.Build.cs
Johan Berg 672f245053 Users of TraceLog now use channels
Systems that use TraceLog now uses channels to control if events are emitted. Also introduce a new command line argument "-trace" which allows users to specify a comma separated list of channel names to enable.

#rb martin.ridgers, ionut.matasaru

[CL 10950761 by Johan Berg in Dev-Core branch]
2020-01-13 07:16:21 -05:00

30 lines
831 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RenderCore : ModuleRules
{
public RenderCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("TargetPlatform");
}
else
{
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
}
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore", "TraceLog" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
// Added in Dev-VT, still needed?
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
}
}