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Systems that use TraceLog now uses channels to control if events are emitted. Also introduce a new command line argument "-trace" which allows users to specify a comma separated list of channel names to enable. #rb martin.ridgers, ionut.matasaru [CL 10950761 by Johan Berg in Dev-Core branch]
30 lines
831 B
C#
30 lines
831 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class RenderCore : ModuleRules
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{
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public RenderCore(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("TargetPlatform");
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}
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else
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{
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PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
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}
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PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore", "TraceLog" });
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PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
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// Added in Dev-VT, still needed?
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PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
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}
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}
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