Files
UnrealEngineUWP/Engine/Source/Runtime/Projects/Public/CustomBuildSteps.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

27 lines
711 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Serialization/JsonWriter.h"
class FJsonObject;
/**
* Descriptor for projects. Contains all the information contained within a .uproject file.
*/
struct PROJECTS_API FCustomBuildSteps
{
/** Mapping from host platform to list of commands */
TMap<FString, TArray<FString>> HostPlatformToCommands;
/** Whether this object is empty */
bool IsEmpty() const;
/** Reads the descriptor from the given JSON object */
void Read(const FJsonObject& Object, const FString& FieldName);
/** Writes the descriptor to the given JSON object */
void Write(TJsonWriter<>& Writer, const FString& FieldName) const;
};