Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/ImageWrapper.Build.cs
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

49 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ImageWrapper : ModuleRules
{
public ImageWrapper(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/ImageWrapper/Private",
"Runtime/ImageWrapper/Private/Formats",
});
PublicDefinitions.Add("WITH_UNREALPNG=1");
PublicDefinitions.Add("WITH_UNREALJPEG=1");
PrivateDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("CoreUObject");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"zlib",
"UElibPNG",
"UElibJPG"
);
// Add openEXR lib for windows builds.
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32) ||
(Target.Platform == UnrealTargetPlatform.Mac) ||
(Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture.StartsWith("x86_64")))
{
PublicDefinitions.Add("WITH_UNREALEXR=1");
AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOpenExr");
}
else
{
PublicDefinitions.Add("WITH_UNREALEXR=0");
}
// Enable exceptions to allow error handling
bEnableExceptions = true;
// Disable shared PCHs to handle warning C4652
PCHUsage = ModuleRules.PCHUsageMode.NoSharedPCHs;
PrivatePCHHeaderFile = "Private/ImageWrapperPrivate.h";
}
}