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UnrealEngineUWP
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31bcd3ebb2bc86d07979e4be187fcefa2ffaf2fb
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Experimental
History
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
...
#rb none #rnx [CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
..
Chaos
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
ChaosCore
Chaos - Joint ISPC fixed and re-enabled
2020-01-13 20:04:13 -05:00
ChaosSolverEngine
Add collision event registration to BodyInstance/LandscapeCollision and event handling to PhysScene_Chaos.#jira FORT-252172
2020-01-23 21:44:31 -05:00
ChaosSolvers
Fix dirty proxies never getting cleaned up because ClearAccumulated was causing the proxies to become dirty
2020-02-10 15:46:17 -05:00
FieldSystem
/Source
Repair the field component so that it accesses the physics scene(s) without tripping over null pointers in dead code.
2020-01-16 02:06:24 -05:00
GeometryCollectionCore
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
GeometryCollectionEngine
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
GeometryCollectionSimulationCore
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
InteractiveToolsFramework
Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
2020-01-27 20:11:15 -05:00
Voronoi
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00