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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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31bcd3ebb2bc86d07979e4be187fcefa2ffaf2fb
UnrealEngineUWP/Engine/Source/Runtime/AudioPlatformConfiguration
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ethan geller c2fe4748b5 fix for emotes playing back delayed. Core issue is that there will be latency playing back a USoundWave/USoundCue immediately after loading the asset even if the audio asset is set to retained on its USoundClass, since we kick off the async load for the first chunk of audio on PostLoad. Fix is to add 64 KB of audio to the zeroth chunk of sounds set with the streaming flag.
#rb aaron.mcleran
[FYI] randolph.kestner


#ROBOMERGE-SOURCE: CL 11270930 via CL 11273629 via CL 11273759
#ROBOMERGE-BOT: (v647-11244347)

[CL 11273868 by ethan geller in Main branch]
2020-02-05 19:23:14 -05:00
..
Private
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
Public
fix for emotes playing back delayed. Core issue is that there will be latency playing back a USoundWave/USoundCue immediately after loading the asset even if the audio asset is set to retained on its USoundClass, since we kick off the async load for the first chunk of audio on PostLoad. Fix is to add 64 KB of audio to the zeroth chunk of sounds set with the streaming flag.
2020-02-05 19:23:14 -05:00
AudioPlatformConfiguration.Build.cs
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
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