Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Private/Microsoft/WmfAudioEncoder.h
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

28 lines
511 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AVEncoder.h"
#include "AVEncoderCommon.h"
#if PLATFORM_WINDOWS || PLATFORM_XBOXONE
namespace AVEncoder
{
class FWmfAudioEncoderFactory : public FAudioEncoderFactory
{
public:
FWmfAudioEncoderFactory();
~FWmfAudioEncoderFactory() override;
const TCHAR* GetName() const override;
TArray<FString> GetSupportedCodecs() const override;
TUniquePtr<FAudioEncoder> CreateEncoder(const FString& Codec) override;
private:
};
}
#endif