Files
UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithSDK/DatasmithSDK.Target.cs
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

63 lines
2.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class DatasmithSDKTarget : TargetRules
{
public DatasmithSDKTarget(TargetInfo Target)
: base(Target)
{
Type = TargetType.Program;
SolutionDirectory = "Programs/Datasmith";
LaunchModuleName = "DatasmithSDK";
ExeBinariesSubFolder = "DatasmithSDK";
ExtraModuleNames.AddRange( new string[] { "DatasmithCore", "DatasmithExporter"} );
LinkType = TargetLinkType.Monolithic;
bShouldCompileAsDLL = true;
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bBuildWithEditorOnlyData = true;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bCompileICU = false;
bUsesSlate = false;
bDisableDebugInfo = true;
bUsePDBFiles = true;
bHasExports = true;
bIsBuildingConsoleApplication = true;
if (Platform == UnrealTargetPlatform.Win64 || Platform == UnrealTargetPlatform.Win32)
{
AddWindowsPostBuildSteps();
}
}
public void AddWindowsPostBuildSteps()
{
// Copy the documentation
string SrcPath = @"$(EngineDir)\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\*.*";
string DestPath = @"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Documentation\";
PostBuildSteps.Add(string.Format("echo Copying {0} to {1}", SrcPath, DestPath));
PostBuildSteps.Add(string.Format("xcopy {0} {1} /R /Y /S", SrcPath, DestPath));
// Copy the header files
SrcPath = @"$(EngineDir)\Source\Developer\Datasmith\DatasmithCore\Public\*.h";
DestPath = @"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Public\";
PostBuildSteps.Add(string.Format("echo Copying {0} to {1}", SrcPath, DestPath));
PostBuildSteps.Add(string.Format("xcopy {0} {1} /R /Y /S", SrcPath, DestPath));
SrcPath = @"$(EngineDir)\Source\Developer\Datasmith\DatasmithExporter\Public\*.h";
DestPath = @"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Public\";
PostBuildSteps.Add(string.Format("echo Copying {0} to {1}", SrcPath, DestPath));
PostBuildSteps.Add(string.Format("xcopy {0} {1} /R /Y /S", SrcPath, DestPath));
}
}