Files
UnrealEngineUWP/Engine/Source/Editor/ProjectSettingsViewer/ProjectSettingsViewer.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

43 lines
755 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ProjectSettingsViewer : ModuleRules
{
public ProjectSettingsViewer(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"EngineSettings",
"SettingsEditor",
"Slate",
"SlateCore",
"UnrealEd",
"MoviePlayer",
"NavigationSystem",
"AIModule",
"ProjectTargetPlatformEditor",
"EditorStyle",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/ProjectSettingsViewer/Private",
}
);
}
}
}